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15mm Space Marines (Blue Moon)

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These are have a Space Marine feel with a bit of an astronaut "Moongrunt" vibe.  Thus the blue Ultramarine look mixed with the reflective gold astronaut helmets. I quite like these minis although they don't have many weapon types or poses compared to some of my other armies in 15mm.

I've put in a 15mm figure from each of my recent painting days - you can see there is as much size/scale variation in 15mm as there is in '28'mm aka 25-32mm.

Left to right: Critical Mass Games -> Khurasan -> Blue Moon --> Rebel Miniatures.

The vehicles are GZG, mixed with some toy Star Wars separatist tanks I found in the toy section of a department store. Along with the doggies & mechs from my last post, this completed my afternoon's painting. 

I'm increasingly sure I'm probably NOT going to use 15mm for my space horror homebrew games, but purchase Mantic's remarkably cheap 28mm Deadzone minis instead.  If anyone has any other cheap 28mm humanoid sci fi suggestions, I'd appreciate them. The 20-for-$50 Eisenkern look awesome but I'm not sure how well they'll scale with my existing Tau and IG who will form the basis of my other special forces teams.

But with Australia Post's backlog due to COVID bearing a resemblance to the warehouse in Raiders of the Lost Ark - I'm not holding my breath....

Given the whole reason to make my home-made 15mm rules was to have a unique ruleset  (hard sci fi with a dash of magic) and unique backstory (cultist special forces teams with high-tech gear in a post-Rapture universe).... the 15mm are now kinda out of a job. 

I may make a new set of 15mm rules as I still think there's an unfilled niche - there's plenty of space fantasy (magic, laser swords - Star Wars/40K) and harder sci fi (Alien, Starship Troopers) and cyberpunk (Ghost in a Shell, Blade Runner) but not a lot that blends all of them. Think platoon-level Shadowrun or Infinity with more magic. Hacking + Psychics + Drones + Virtual Combat + AIs + Smart weapons. If I don't lean into the horror/morale angle so much a set of rules should be easy enough to whip up...

..but after watching the TV show Vigil and playing the remarkable PC game Barotrauma, I have been inspired to hunt out my old supercav submarine fighter rules which have been a rather long-running project... since 2012. Actually I've made a range of posts about it including terrain making as well.  It's a game no one asked for, but one I really want to play...

It's a miracle anything gets comple


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