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Toys as Terrain

Was browsing K-Mart (Wal-Mart to Americans?) and came across this $15 bucket of cheap plastic dinos. Since my 2-year-old is fascinated with dinos, and I have some in mind for a Jurassic World style...

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World of Tanks: Getting Started

I've been playing this a lot lately. I've reviewed this game before - a mix of tanks from WW2 nations duke it out until one side is all dead.  It's a great "Dad" game - slow paced enough to favour...

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Game Ramblings - DLC and (speak not its name aloud) Warhammer Fantasy

DLC is Here In one of my regular videogame-to-tabletop comparisons, I commented on the inevitability of the "DLC" approach.  Well, it seems someone IS taking that approach - the TAC series of WW2 air...

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Game Design #44: Random Roundup - Simplicity, Randomness and Other Stuff

The hype surrounding GW's WFB reboot Age of Sigmar has provoked a few thoughts, which perhaps could be expanded into their own topics....Simple Mechanics, Deep Gameplay The Age of Sigmar core rules are...

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Game Design #45: "Original" Sci Fi Wargames

I pointed out the tendency of every game designer and his dog to remake Vietnam in Space - i.e. pretty much every "gritty"  "hard sci fi" space wargame is as clone of modern warfare in tactics and...

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Game Design #46: Skirmish - Basing, Group Move vs Individual Move

Just some random musings.  I was looking at Chain-of-Command and Bolt Action, and thinking how it would be so much cheaper in 15mm.  It then lead me to compare the individual basing used in those games...

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World of Tanks: Basics

 This is a follow on article of this one - WoT, Getting Started.Hopefully you have an idea of what to expect.  You've chosen a "line" of tanks - preferably one with few frustrating lemons in the tier...

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Game Design #47: In Praise of Area of Effect (AoE) Weapons

Area of effect (or template) weapons are widely hated in most videogames."Skill-less"  "For Noobs" are some of the comments directed at their use.They aren't always too popular in wargames either....

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World of Tanks - Intermediate Skills

World of Tanks is all about stats. People judge you on them.  If you are under 48% win rate, people will regard you as a poor player. Under 45% or so, and you will be regarded as a terrible player,...

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Psychic Powers for Wargames

Background I'm trying to find motivation for painting my mountains of 15mm sci fi, and I'm currently experimenting with a homebrew d10 skirmish game with Infinity-style mechanics.  A typical modern...

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Judeo-Christian Background Material in Wargames

In my previous post, I was describing two "magic systems" for a generic game engine.One more unique system talked about "demons."  Despite having a more interesting mechanic,I thought I bet many people...

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Near Future Sci Fi - Robots & AI

Tomorrow's War takes the view all future combat will be humanoid combat, and act similarly to modern combat with some trimmings.   Basically, they state "all weapons act the same"  i.e. a plasma rifle...

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Frostgrave - (Review) Skirmish Campaign Wargame

A skirmish campaign-based wargame, with adventurers exploring a ruined city, battling other warbands for riches. Sound familiar?Frostgrave was a magic city, devestated by a warpstone meteorite covered...

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Mordhiem-style Game Design Musings #1

Whilst Frostgravewas far from revolutionary - indeed a very basic, derivative game, I predict it will scratch the Mordhiem itch more than many games before it.  Why?It got me thinking.  Here are some...

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Savage Worlds - Sci Fi Companion Review

Although I am not a RPGer (apart from a brief flirtation with FUDGE and GURPS in my teens) I'm a bit of a Savage Worlds fan.  Why? Because it's a rather good skirmish wargame, disguised as a RPG.In...

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Savage Worlds - Superpowers Companion Review

Hmm. Maybe I'll find some pychic powers here....It has a completely new "superpower" system which replaces the magic/psychic/weird science generic system from the base Savage Worlds.  This feels more...

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Psychic Powers in Savage Worlds

I've been looking for ways to play modern pulp (XCOM, psychic warfare, horror) and the hassle of making a homebrew "core" system to hang it on (I'm simply recreating a d10 minimalist version of...

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Savage Worlds - Fantasy Companion Review

The last of my pdf purchases. I primarily bought it to see how it would measure up to Frostgrave in its expanded form (Savage Worlds excellent base Explorer Edition has enough content to play generic...

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Superheroes vs Necrons (Savage Worlds Skirmish)

Inspired by the trailer to Suicide Squad, I went ferretting through my shed and found about 80 HeroClix prepainted plastics.  I recall buying them in a job lot for about $20 a few years back (I think...

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Game Design #48: Wargames and "Setup" - a Neglected Topic?

Setup - a Necessary Evil or Gaming Opportunity?This is an area, along with morale, that I often don't emphasize much in my reviews.Basically, it's always the same.1. Roll for initiative. One side gets...

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