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There is but one Lord of the Ring...

 ...and he does not share power!I was momentarily disrupted in my quest to work through my unpainted pile, thanks to the arrival of some 3D print lads.$10 for a 3D print sure beats $78 from Gee-Dub. I...

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Zone Raiders Rules Review

Alternative title: Infinity is far too complex, Necromunda is too clunky and dated....These rules were purchased as a result of seeing my Infinity models going unused for years. Infinity itself is...

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Hit or Miss: 2023 Edition

I'm going to briefly summarise some of my best/worst 2023 purchases and projects, for the amusement/as a warning to others. Let's play hit or miss.Carnevale Starter Box: HitThe rules had hitpoints...

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Game Design #102: Game Feel

 In videogames there is something called gamefeel or game juice - the intangible 'feel' when interacting with videogames. It's a mix of control response, visuals, and sound - kinda perceptual feedback....

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Game Design #102: Game Feel (Reloaded)

 My last post on 'game feel' was, on reading it again, a bit of a mess. I didn't orientate folk, link my points, or summarize it properly. Although the comments as usual were interesting and useful I...

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En Garde! Rules Review

These rules were a purchase to encourage myself to finish my pike and shot 28mm project.  I remember testing Ronin and being fairly impressed at a game that tried to make melee a bit more interesting;...

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MDF Terrain - Stage 1 (Organising)

I am working on both sci fi and Japanese terrain to finish two projects. I opted against the pizza box technique for the sci fi as I thought the walkways, piping and grates etc would be too fiddly.So I...

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Game Design #103: Worldbuilding

There's a lot of differing opinion on how much fluff, background and world building a wargame must do.Few people are attracted to a game based on mechanics (the how); usually, they are attracted to the...

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Game Design #104: Start Small, Keep it Tight

I often try indie games and wonder "my goodness, how much has this been playtested?"Logically, the answer will be "not much." I mean, do you really think 'part time designer dad' has playtested each of...

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Reasons to Avoid Games/When to Abandon a Project

This blog originally started as a place to stick rules reviews as I was "the guy with all the rules" and I got tired of repeating myself explaining what they were like. I did quite a few reviews -...

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The New Man Cave + Terrain Musings

If the blog seems a bit dead, it is a combination of (a) school busyness (b) moving house and (c) Google's 2FA (ok, the latter seems a bit lame but it is more the straw that causes the camel back pain...

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Game Design #105: Suppression, Pinning, AoE

Q: What does Generation Kill, Green Zone and Battle for Los Angeles have in common? A: They are all movies I have watched recently with my wife, and have prompted thoughts about suppression/AoE in...

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Man Cave v2 Activated

Still some boxes lying around, but the Man Cave (tm) is habitable. I've done a bit of painting and been testing Dreadball rules again (my son likes the idea of it).I've actually got LESS shed space now...

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Victrix Vikings & Dreadball Musings

I bought a pack of Victrix Vikings, intended either (a) to proxy as Dunlendings or (b) fight zombies in a medieval post apocalyptic ice age.  Well, they are amazing. GW-level detail, at $80AUD...

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Victrix Dunlendings, Command Levels, Micromanagement and AI

There's still cardboard boxes to be unpacked but I did manage to get some painting in...2024 LoTR Paint Count: 39 These are Victrix vikings. $1ea. My quick paint job by no means does them justice, but...

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Delta Vector 2024 - Spaceship Game Design Manifesto - and some LEGO, LoTR

 This is mostly a post about spaceship rules. But my 8 y/o son painted some miniatures, so here they are:He also has some rather cool not-LEGO. The army guys in particular may prompt some simplified...

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Delta "Forza"? Homebrew Car Racing Wargaming

My kids (including daughter!) have had a sudden craze for cars this last week, probably due to me introducing them to the PC game Forza Horizon 4. I can't walk down our hall, without tripping over Hot...

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Game Atmosphere, LoTR Rescues and 3D Prints

Whilst we moved in months ago, a barrage of furniture (36 IKEA flat packs!) has dulled my enthusiasm for assembling minis. That said, I did make some progress with some low-hanging fruit; I grabbed...

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Game Design #106: Borrowing Vibes

Lately, I've been thinking about game atmosphere, game feel, and background. The things that "set the scene" and make you want to play the game, paint minis and make terrain; as opposed to the game...

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Wargaming Fear + Upcoming Projects

Stress, Fear and Terror Another topic that interests me is morale, stress and fear.  Most wargames are all about 'kill em all' - morale rules added as an afterthought. Real combat, morale plays a...

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